Update v0.9.2 - Balance Changes


▌Major Changes

  • Death Animation now visible to all players (If player dies, you will now see them in Bushes or Out of vision)
  • Improved performance on the backend by using Object Pooling (partially)
  • I Gold per second: 2 ⇒ 2.5
  •   Initial golds: 275 => 300
  • Gold from collecting gold coins: 45 ⇒ 40
  • Bonus gold from hero last-hitting minions: 15 ⇒10
  • (NEW) Gold from collecting gold coins is now increased by 3 for each minion level
  • (NEW) Bonus gold from hero last-hitting is now increased by 2 for each minion level
  • Normal attack damage to towers: 60% ⇒ 50%
  • Magical damage to towers: 50% ⇒ 75% (AP Attack reduced to match this change)
  • Basic Attack (Melee minion) damage against heroes: 100% ⇒ 75%
  • Pierce Attack (Ranged minion) damage against heroes: 80% ⇒ 100%
  • Refactored MMR gain system:
    • Base MMR gain: 25 ⇒ 30
    • Players below 250 MMR now gain bonus MMR
    • MMR gain is now always based on average MMR of match
    • Players winning with lower MMR than match average gain 25% bonus MMR

▌General

  • Note: We are targeting faster games and making minions more important as they will deal more damage to towers
  • Tower health: 1750 ⇒ 1500 (750 in 1v1)
  • Minion level now increases every 6th wave (previously every 9th wave)
  • Minion damage: 21 ⇒ 24
  • Melee minions now have Basic attack type instead of Normal attack type (dealing 100% damage to tower, previously 60%)

▌Heroes

 Kumihu

Magical Orb (K)
Damage per level: 1.5 (18 at level 12) ⇒ 1 (12 at level 12)
AP Scaling: 70% ⇒ 66%
Second hit damage: 38% ⇒ 40%

Fixed Kumihu triggering Harpoon on Enhanced Attack

 I'ceat

Base Armor: 1.5 ⇒ 1
Base Movement Speed: 68 ⇒ 67

Cold Embrace (L)
Tick rate: 400ms ⇒ 500ms


 Kira

Base armor: 1 ⇒ 0

Rain of Sparks (K)
Ability power modifier: 26% ⇒ 25%


 Foxy

Base attack speed: 1.1 ⇒ 1.05

Fixed a bug where Foxy's Grenade could deal damage multiple times


 Prim

Ball pickup delay: 1sec ⇒ 750ms
Ball speed: 220 ⇒ 250


 Seer

Max health: 550 ⇒ 540
Base Armor: 2 ⇒ 1.5
Attack animation time: 200ms ⇒ 250ms

Malevolent Curse (K)
AP modifier: 12.5% ⇒ 11%
Duration: 3sec ⇒ 2.5sec

Benevolent Amplification (K)
Duration: 3sec ⇒ 2.5sec


▌Items

Magic Harpoon

Passive cooldown: 3sec ⇒ 4sec

Tenacity Ring

Negative effects reduction: 30% ⇒ 35%
Movement speed: 3 ⇒ 0
Health Regen: 0 ⇒ 3

Poison Bow / All Poison Items

Movement slow per stack: 0.5 ⇒ 0.75

Spike Shield

Cooldown: 45sec ⇒ 50sec
ACTIVE: Damage reflection: 125% ⇒ 150%

Divine Staff

Cost: 550 ⇒ 575
ACTIVE: Healing: 175 ⇒ 190
ACTIVE: Bonus movement speed: 14 ⇒ 15

Burning Rod

Cost: 500 ⇒ 550
PASSIVE: Damage per second: 3.6% (7.2% total) ⇒ 2.8% (7% total)
PASSIVE: Duration: 2sec ⇒ 2.5sec

Titan's Armor

ACTIVE: Healing regeneration: 80 (160 total) ⇒ 60 (120 total)

Void Armor

ACTIVE: Bonus movement speed: 10 ⇒ 25
ACTIVE: Bonus damage: 20 ⇒ 25

Vile Flask

ACTIVE: Damage: 12 ⇒ 15 per sec
ACTIVE: Slow: 15 ⇒ 18

Demonic Sabre

Cost: 500 ⇒ 575
Base damage: 20 ⇒ 21

Corrupted Katana

Base damage: 21 ⇒ 23

Corrupted Light Slayer

Bonus damage: 10 ⇒ 6
PASSIVE: Bonus Damage: 10 ⇒ 14

Spiked Mace

Cost: 550 ⇒ 500

Void Armor & Armor of the Frozen Emperor

Max Health: 150 ⇒ 125
Attack speed: 26% ⇒ 25%

Armor of Iron Warriors

Cost: 330 ⇒ 350 (Increase cost of all T3 items by 20)
Max Health: 150 ⇒ 180

Plate Armor

Max Health: 250 ⇒ 275
Health regen: 3 ⇒ 4

Corrupted Locket

Cost: 550 ⇒ 500

Garun's Charm

Cost: 550 ⇒ 500

Divine Ring

Cost: 450 ⇒ 500

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