Update v0.1.29a - Balance changes + Minimap


Update v0.1.29a

General

  • Added Minimap to the game
  • Improved performance on clientside
  • Added Flin bot

Sparrow

  • Dash (K) - Reduced base damage 60 => 50 
  • Sparrow damage per level 2 => 1.5 
  • Sparrow Health per level 45 => 50

Belle

  • Prickly Vine (K) - Reduced attach damage 75 => 50 
  • Floral Ambush (L) - Reduced damage mod 155% => 145%

Items

  • Magical Shield - Reduced magic resistance 16% => 15% 
  • Shirt - Reduced health 100 => 75 
  • Iron Armor - Health 275 => 220 
  • Cold Sword - (Passive) Increased movement speed reduction 10 => 13 
  • Vampiric Rod - Reduced Health 350 => 250 and hp regen 6 => 5, ability Power 7 => 8 
  • Titans Armor - Reduced Health 300 => 200 
  • Chest of Malevolence - Health 350 => 300, Reduced passive ability cooldown 45 sec => 38sec 
  • Plate Armor - Reduced health 550 => 500 Health regen 12 => 10 
  • Frost Armor - Reduced Health 350 => 300 
  • Vampiric Shield - Increased cost 300 => 375, armor 3 => 4, hp regen 8 => 6 
  • Iron Buckler - Health 140 => 100 
  • Plate Shield - Health 250 => 200 
  • Divine Shield - Health 275 => 250 
  • Chronos Ring - Health 275 => 200 
  • Demonic Ring - Attack speed 30% => 25% 
  • Divine Boots - Movement speed 8 => 5, Health 175 => 150 
  • Frozen Staff - Ability Power 11 => 12, Cost 450 => 500, Health 180 => 150 
    Frozen Staff - (Passive) Increased movement speed reduction 12 => 15 and duration 2s => 2.5sec 
  • Orchid of Malevolence - Attack Speed 30% => 35% 
  • Rod of Nature - Health 140 => 110 
  • Divine Staff - Health 280 => 220 ( Poison Effect ) 
  • Poison Bow and all Upgraded items - Poison effect now can be stacked up to 5 => 6 times 
  • Corrupted Light Slayer - Health 300 => 150, Damage 14 => 18 
  • Katana - Damage 16 => 18 
  • Light Slayer - Attack speed 10% => 12% 
  • Corrupted Katana - Damage 25 => 30 
  • Shadow Slayer - Reduced cost 550 => 475

Bug fixes

  • Fixed bug with Titan's armor wrong HP regen 
  • Fixed bug with spell collision

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