Update v0.1.55 - Balance Changes & Improvements


Hello everyone! New update is here v 0.1.55 - Balance Changes & Gold rune animation 

Genera

  • All Dash effects (except VEIL L, KIRA L) are now affected by gravity 
  • New gold rune animation

Items

  • Rod of Nature - Reduced Ability power 7 => 6, Health 110 => 100 
  • Vampiric Rod - Reduced ability power 10 => 6, 
  •  Divine Staff - Reduced ability power 9 => 7 
  • Burning Rod - Reduced health 125 => 110 
  • Corrupted Light slayer - Reduced damage 18 => 14, Cost 750 => 600,  Health 150 => 100 
  • Divine Boots - Reduced health 150 => 100 
  • Demonic Ring - Reduced armor reduction 4 => 3, Attack speed 20% => 25% 
  • Chronos Ring - Reduced health 200 => 175

Kumihu

  • Health per level reduced 30 => 25

Sparrow

  • Health per level reduced 50 => 35
  • Armor per level increased 0.4 => 0.5

Flin

  • Precise Shot (K) - self-pushback is now affected by gravity and no longer reset falling/jumping speed 
  • Precise Shot (K) - Increased speed of pushback and reduced duration 0.7s => 0.5s

Veil

  • Astral Blades (K) - Reduced damage per level 4 => 3

Thomas

  • Shadow Carrot (L) - Reduced stun duration 800ms => 500ms Health per level reduced 35 => 30

Bug fixes

  • [Spectator] Fixed bug with ending animation played on wrong side 
  • Fixed bug with AI gettin stucked

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