Update v0.2.3 - Reworked Stats and Balance changes


Hello everyone! New gameplay update is here! Update v0.2.3

- In this update we changed the way stats are calculated. Main reason is for % values and magic resistance, which before stacks additively (25% + 25% = 50%). Now magic resistance will stack multiplicatively (25% + 25% = ~40%).

New Item + Reworked stats 

General

  • Added name badges (for tournament winners) 
  • New way how stats are calculated: (Base Stat + Bonus Stat Flat) * (1 - %Mod Stat) - (-Negative Bonus stat) 
  • Reworked magic resistance stat. Now stacks multiplicatively.

Buildings 

  • Tower - Increased health 1200 => 1300, Damage 100 => 10

Items

  • Garun's Defender - (Active) Reduced normal damage 100 => 50 
  • Vampiric Rod - (Passive) Heal increased 30% => 35% 
  • Plate Shield - Armor 8 => 6 
  • Demonic Ring - (Passive) Reduce armor 3 => 40% of target's armor (% values are applied first) 
  • Demon Sabre - (Passive) Reduced armor reduction 6 => 5
  • Demon Sabre - Damage 22 => 24 
  • Titan's Armor - (Active) Reduced duration 2s => 1.5s 
  • Demonic Ring - Attack speed 30% => 35% 
  • Frozen Satff - Ability Power 13 => 12, 
  • Frozen Satff -  Cooldown Reduction 6% => 8% 
  • Kirin Staff - Cost 800 => 550
  • Kirin Staff -  Ability Power 16 => 12
  • Magic defense update 
    • Kirin's Defender - Magic Resistance - 20% => 30% 
    • Kirin's Defender - (Passive) Bonus magic Resistance - 25% => 50% 
    • Magical Shield - Magic Resistance - 15% => 23% 
    • Kirin Staff (Passive-Updated) Reduce target's magic resistance by 50% (based on target magic def). 
    • Corrupted Longbow (Active) Reduction of magic resistance 15% => 20% (Flat)
    • Divine Shield - (Active) Magic Resistance - 16% => 23% 
    • Chest of Malevolence - Magic Resistance - 10% => 20%
  • Corrupted Staff - (NEW ITEM) - Ability Power: 10, Cost (650/ 1150) 
  • Corrupted Staff - (Passive) - Increase your ability power by 30%

Heroes

  • Arel
    • Decreased attack animation time
  • Flin
    • Marksmanship (L) - Increased cooldown 14sec => 18sec
    • Marksmanship (L) - Arrow Counts ( stacks ) 3 => 4
  • Kumihu 
    • Reduce armor per level 0.4 => 0.2 
    • Reduce health regen per level 0.3 => 0.2 
  • Kira 
    • Fixed bug with wrong scaling on her Coiling Lightning (J Enh) 
    • Coiling Lightning (Enh J) - Reduce ability power modifier 125% => 80%
    • Coiling Lightning (Enh J) -  Base Healing 10 => 8 
    • Coiling Lightning (Enh J) - Reduce duration 5s => 4s 
    • Coiling Lightning (Enh J) - Self healing is reduced to 50% => 30% 
    • Void Rain (K) - Reduced cooldown 6s => 7s 

Bug Fixes 

  • Fixed bug with queue state

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