Update V0.4.26b - Balance Changes


General

  • Tower now deals PURE damage
  • Tower damage reduced 105 => 90
  • Increase base MMR gain by 25 => 30
  • MMR diff between players has less impact on MMR gain. 

Heroes

Kumihu

  • Ability Power per level 2 => 0
  • Right talent level 6 - Charm duration 0.5s => 0.6s
  • Charm (Enhanced J) - Duration 1sec => 0.8sec

Sparrow

  • Base attack speed 1.05 => 1.10
  • Attack speed per level 0.03 => 0.01

Iceat

  • Ability power per level 1.5 => 0

Belle

  • Base attack speed 0.9  => 1.0
  • Ability power per level 1.5 => 0

Thomas

  • Base attack speed 1.15 => 1.1

Veil

  • Base attack speed 1.2 => 1.1
  • Enhanced Damage - Base 25 => 10 
  • Enhanced Damage - Bonus damage per level 2 => 3
  • Astral Step (L) - Attack damage modifier 130% => 120%

Flin

  • Increase attack animation by 50ms
  • Reduce attack range by 3
  • Marksmanship (L) - Cooldown 18sec => 22sec

Kira

  • Ability power per level 1.5 = 0
  • Void Rain (K) - AP modifier 22% => 20%

Hazel

  • Base health regen 1.5 => 2
  • Base damage 50 => 55

Arel

  • Increase arel attack animation by 50
  • Tumble (K) - Cooldown 4.5sec => 5.5sec
  • Ticking bomb (L) - Cooldown 12sec => 13.5sec

Foxy

  • Increase attack animation by 50ms
  • Grenade (L) - Cooldown 14sec => 15sec

Items

Fixed a bug with stacking items like Spiked Shield and Shadow Slayer

Item's aura lingering time reduced 800ms => 500ms

Shadow Slayer

  • Damage 12 => 0
  • Attack Speed 12% => 18%
  • PASSIVE: 4% => 4.4% damage

Corrupted Katana

  • Damage 28 => 26

Divine Katana

  • Damage 25 => 22

Iron Buckler

  • Cost: 275 => 300

Wizard Shoes

  • Ability Haste 4.5 => 4

Agility Boots

  • Attack Speed 25% => 22%

Divine Boots

  • Movement speed 10 => 12
  • Health 80 => 75
  • Armor 4 => 3

Kirin Staff

  • Ability Power 36 => 32
  • PASSIVE: Duration 4sec => 3sec and MR reduction 40% => 46%

Iron Rod

  • PASSIVE: Base damage 5 => 10, Ability Power modifier 25% => 20%

Magic Harpoon

  • Ability Power 32 => 21
  • PASSIVE: Base damage 15 => 20 and Ability power modifier 50% => 36%
  • PASSIVE: (trigger) Cooldown 2sec => 3sec
  • PASSIVE: Duration 4sec => 3sec

Orchid of Malevolence

  • Ability Power 21 => 16
  • Attack speed 35% => 30%
  • PASSIVE: Base damage 5 => 10, Ability Power modifier 25% => 20%

Chest Of Malevolence

  • Health 210 => 200
  • PASSIVE: Max stacks 4 => 5

Frost Ring

  • ACTIVE: Damage 90 => 100

Spike Shield

  • Fixed an issue with stacking damage
  • PASSIVE: Base damage: 22 => 27
  • PASSIVE: Armor modifier: 150% => 100%
  • PASSIVE: Radius reduced 55 => 45

Divine Sword

  • ACTIVE: Duration 1.5sec => 2sec & Damage reduction 50% => 90%

Garun's Defender

  • PASSIVE: Increase radius and damage by 10

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