Update v0.4.30 - Winter update


Hello everyone! Winter update is here!


General

  • Winter map theme with snow particles
  • Replace consumable slot with regular (5th item slot)
  • Leaving ranked battle in picking phase now ban queue for 10 minutes and count as lost in matchmaking.

Bugfixes

  • Fixed bug with custom lobbies - when the player closed the tab and rejoined the lobby after the new login, it created his duplicate. 
  • Fixed bug when sparrow could attack or move during the enhanced attack (for AI).
  • Fixed the bug when the player got a different hero after picking a certain hero.
  • Fixed the bug when some games did not appear in the match history
  • Fixed the bug when player attack animation / cast animation was not synced with server

Heroes

  •  Increase armor gain and health regen gain per level for all heroes

Thomas

  • Shurriken Toss (K) - Damage modifier 20% => 23%

Foxy

  • Grenade (L) - Cooldown 15 sec => 14 sec
  • Grenade (L) - Damage modifier 110% => 115%

Items

(New)Divine Ring

  • Ability Power: 15
  • Ability Haste: 3
  • Health: 100
  • (Passive): Increase all healing done by 30%
  • (Passive2): Healing abilities temporarily increase ability power by 4 (stack up to 5 times)

Cold Sword

  • Damage: 17 => 16
  • Health: 110 => 120
  • Ability Haste: 0 => 3

Hunter's Longbow

  • Damage: 12 => 0
  • Health: 0 => 100
  • Attack Speed: 16% => 25%
  • (Passive): AoE Attack speed 35% => 25%

Berserker Bow

  • Critical strike chance 15% => 12%
  • (Passive) duration 3sec => 2.4sec

Magical Bow

  • Ability Power: 22 => 24
  • Attack Speed: 35% => 30

Enduring Shield

  • Health regen: 3 => 4

Vampiric Shield

  • Health: 100 => 120

Shield of Defiance

  • Cost: 400 => 425
  • Health regen: 2 => 3

Garun's Defender

  • Health: 75 => 100
  • Health regen: 3 => 4

Chronos Ring

  • Ability haste: 4 => 5
  • (Passive) No longer provide 25% healing amplification

Plague Ring

  • Ability Power: 25 => 26
  • Ability Haste 4 => 3
  • (Passive): Bonus duration of negative auras 25% => 30%

Burning Rod

  • Ability Power 20 => 13
  • (Passive) Damage 2.6% => 3% of the target maximum health

Corrupted Staff

  • Cost: 675 => 575
  • Ability Power: 36 => 32
  • (Passive) Bonus ability power 35% => 30%

Corrupted Katana

  • Damage: 26 => 25

Rod of Nature

  • Ability power: 16 => 15

Divine Staff

  • Ability haste: 4 => 2
  • Ability Power: 18 => 22
  • Health: 120 => 125

Plate Armor

  • Cost: 500 => 550
  • Health: 200 => 240

Frost Armor

  • Health: 135 => 150
  • Attack Speed: 25% => 22%

Void Armor

  • Attack speed: 25% => 28%
  • Health: 135 => 150

Leather Armor

  • Health: 90 => 100

Titan's Armor

  • Health: 150 => 180

Chest of Malevolence

  • Health: 150 => 180
  • Magic Resistance: 0 => 4
  • Ability Haste: 4 => 3
  • (Passive) Duration 2sec => 2.5 sec & Ability power reduction per stack 10% => 6%

Berserker Ring

  • (Passive) Health regen per instance 0.65 => 0.5

Frost Ring

  • (Active) Frigid Curse freeze (root) duration 1sec => 1.3sec

Spike Shield

  • (Passive) Reworked formula for damage: 18 + (2.6 * Level). Armor no longer affects damage

Corrupted Ring

  • (Active) Cooldown 40sec => 50sec

(Frozen items) Frigid Curse debuff:

  • Frigid Curse no longer blocks cold sword and frozen staff stacks
  • Slow reduction 16 => 14
  • Duration 2.5sec => 2sec

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