Update - V0.7.0 - Major Update


Hello everyone! The new update is here!

With this update we start new season!

▌Major Changes

  • Refactor SDK Initialization. Now only single SDK initialize at the time, this reduces chance that game crash during initial loading time.
  • Add new SDK Support & Account Linking - Crazy Games
  • Refactor Authentication system to be more consistent with SDK Providers
  • Reset UI Scale settings, due to adjustments how renderer scales the game, it has changed from 1 to 2 and reset to default value 1.4
  • Add Item slot swap functionality thanks to @Gandel
  • MAJOR: Split Ranked and Unranked Queue into 2 separate sections
    • Ranked will be split in games above Gold 3+ and Games below Gold 3. People that are below Gold 3 can't match with Gold 3 + players
    • At the beginning, we will merge together both ranked queues because we have no enough players. It will be applied after release on CrazyGames / Yandex
    • Same thing for Unranked, but it will be Level 10+ and Level 10
  • Add adjustable bots to an unranked queue, in case if there are no players. (This is applicable only for players below level 10) thanks to @Leosfont
  • Remove Co-op Tab. You can play with bots in Lobbies or you can queue for 2v2 vs bots
  • Remove GodRay filter when active Atmospheric Details. (Extremly high CPU usage)
  • Add new Shockwave effect to several abilities
  • New indicator when tower targets you
  • In 1 vs 1 Battles Tower has less damage and health to make games faster
  • Floating numbers are now by default disabled
  • Set Maximum online players per server to 60 (GMs and Patreons will be able to sign In over the limit)
  • Update AI Item List and make AI Adjustable.
  • Feature: Now you can taunt AI, by using Well Played (All-chat) emote. This is applicable only for AI-Level 5+
  • AI Now use quick chat when dies or kill an enemy hero
  • AI now has randomized name
  • Increase tower damage 70 ⇒ 75
  • Increase required mmr per rank 25 ⇒ 30 Thanks to @crow

▌Bugfixes

  • Fixed several bugs in lobby, when some players from different refs could not load game
  • Fixed a bug in picking phase when if both players select same hero, it bugs out the top panel
  • Fixed a bug with prim attack sound being too loud
  • Fixed a bug when Shockwave effect was not aligned to a Crystal at the end of the game
  • Fixed a bug when Arel used L or K did not apply double attack buff
  • Prim trail is now visible if ball is visible
  • Fixed Kira's Enhanced Attack being visible in FoW
  • Fixed Resolution of the game being too big for wide screens
  • Fixed a bug when Gold Rune did not show status in spectate mode
  • Fixed a bug when players in ranked didn't get MMR when enemy team left before minute 3
  • Add a limitation of how many units can be on scene at max to prevent exploits.
  • Fixed a bug with Flin's K didn't apply pushback

▌Heroes

Kumihu

Enhanced Attack (J)
Charm duration: 1 ⇒ 0.8 seconds
Base damage: 100 ⇒ 90
AP Modifier: 110% ⇒ 100%

Sparrow

Damage per level: 2.5 ⇒ 2

I'ceat

Icicle Bolt (K)
Base damage: 48 ⇒ 50

Thomas

Base attack speed: 1.15 ⇒ 1.1

Veil

Base Health 550 => 540
 Health per level 25 => 24

Enhanced Attack (J)
AP Modifier: 75% ⇒ 80%

Flin

Tier 1 Talent - Bonus attack range: 7px ⇒ 9px

Kira

Rain of Sparks (K)
Base damage: 30 ⇒ 28
AP Modifier: 30% ⇒ 28%

Hazel

Base Health 575 => 560
 Health per level 30 => 28

Triumphant Upheaval (K)
Cooldown: 9 ⇒ 10 seconds
Max Health damage modifier: 11% ⇒ 10%

Prim

Base health: 540 ⇒ 520
Base movement speed: 65 ⇒ 64

Command: Attack (K)
Cooldown: Now has 7 second cooldown. This cooldown is set when ball is returned to Prim.
If Prim picks up the ball manually, it will not set cooldown to 6 seconds
Command: Attack has 2.5 second cooldown when used offensively and can return it back.
Reduced ball speed and distance by 10%
Base damage: 65 ⇒ 70
AP Modifier: 75% ⇒ 80%
Slow duration: 1 ⇒ 0.75 seconds

Gravitational Pull (L)
Fixed a bug when Gravitational Pull dealt 20% more damage than it should
Now deals instant damage
Slightly reduced radius
Base damage: 85 ⇒ 90 - NOTE: Damage after fixing the bug is still lower than before
AP Modifier: 100% ⇒ 110% - NOTE: Damage after fixing the bug is still lower than before
Cooldown: 9 ⇒ 10 seconds


▌Items

Burning Rod

PASSIVE: Now is a unique effect and does not stack with other Burning Rods
Duration: 2.4s ⇒ 2s

Kirin's Bow

PASSIVE: Trigger damage 25 ⇒ 15
PASSIVE: Now also reduces 25% magic resistance for 3 sec
All poisons are now Unique Effects and can't apply multiple stacks
Poison level 1: Damage reduction 5.5 ⇒ 4.5
Poison Level 1: Duration 2 sec ⇒ 2.4 sec
Poison is now non-lethal damage, can't kill a player
Attack speed: 40% ⇒ 35%

Corrupted Longbow

Poison level 2: Damage 5.5 ⇒ 6
Poison Level 2: Duration 3 sec ⇒ 2.8 sec
Poison is now non-lethal damage, can't kill a player
ACTIVE: Attack speed 55% ⇒ 60%

Berserker Ring

PASSIVE: Health regen 1.8 ⇒ 1.5
 PASSIVE: Duration 4.5sec => 3sec
PASSIVE: Now also provides 5% Attack speed / stack

Demonic Sabre

Damage: 21 ⇒ 20

Divine Katana

Damage: 21 ⇒ 20

Ring of the Frozen Empress

ACTIVE: Cooldown 45 sec ⇒ 40 sec
ACTIVE: Now also re-applies Frigid Curse if target already had Frigid Curse

Kirin's Defender

PASSIVE: Cooldown 40s ⇒ 36s
Fixed a bug where it triggered on Corrupted Longbow

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